Stage Scene 
                 
                The Stage is the display server. This is where all 
                the action happens. Its single function is to render and control 
                the puppet actors within a graphics engine. Here's what it does: 
                
                  
                
                  - Load a scene description, containing a list of scenery, 
                    puppets, sounds, lights and camera angles in a particular 
                    scene. The puppets are placed in their initial positions in 
                    the world.
 
                     
                   
                  - Listen for puppeteering data coming over the network from 
                    the PuppetMaster, interpreting the packets 
                    and translating them into actions on-screen.
 
                     
                   
                  - Optionally, record all incoming puppeteering data to a file, 
                    which can (also optionally) be used as a simulated source 
                    of puppeteering data in subsequent run-throughs of the scene. 
                    This allows simple multi-track recording of puppeteering performances.
 
                 
                The Stage is built upon the LithTech game engine, 
                  a powerful and extremely extensible system for real-time interactive 
                  graphics. 
                  
                Go 
                  here for more extensive (but slightly old) documentation 
                  for The Stage 
                 
                  
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