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Aria Compound List
Here are the classes, structs, unions and interfaces with brief descriptions:
Aviary
Class to store behavior for a group of boids
BeatListener
CAttacher
CBaseObjectClnt
CBaseObjectSrvr
CBoidModel
BaseClass-derived class to describe a boid in LT
CCallbackData
CCallbackRecord
CCallbackRequest
CCamera
CClientConnClnt
CClientConnSrvr
CEventClass
CEventDataObjCreated
CEventProcessingState
CLTClientShell
CLTServerShell
CMouseFilter
CPeckerModel
CPlayerClnt
CPlayerSrvr
CPropModel
CSEMTest1
CSEMTest2
CSplEventMgr
CSprite
CTextStream
CTrigger
CTriggerObj
CWorldModel
CWorldPropClnt
CWorldPropPlugin
CWorldPropSrvr
DrumHit
DrumPads
Jam-O-Drum drum pads interface
Heuristic
Base class for performance heuristics
HeuristicAverage
Average-based heuristic
HeuristicCount
Count-based heuristic
HeuristicFrequency
Frequency-based heuristic
HeuristicMeter
Meter-based heuristic
HitHistory
IEventCallback
IEventData
ISplEventMgr
JamODrum
Jam-O-Drum interface
Joystick
MusicBeat
MusicBoxPipe
NetListener
PeckerModel
PeckerModel.h
: interface for the
CPeckerModel
class. Simple PropModel-based class to handle the woodpecker This is a quick-and-dirty class that has the functionality needed for beat-synched woodpeckers
Simulation
Aria Simulation interface
SimulationStatus
StartPoint
Turntables
Jam-O-Drum turntable interface
Generated on Mon Mar 4 08:42:24 2002 for Aria by
1.2.14 written by
Dimitri van Heesch
, © 1997-2002