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Aria Compound List

Here are the classes, structs, unions and interfaces with brief descriptions:
AviaryClass to store behavior for a group of boids
BeatListener
CAttacher
CBaseObjectClnt
CBaseObjectSrvr
CBoidModelBaseClass-derived class to describe a boid in LT
CCallbackData
CCallbackRecord
CCallbackRequest
CCamera
CClientConnClnt
CClientConnSrvr
CEventClass
CEventDataObjCreated
CEventProcessingState
CLTClientShell
CLTServerShell
CMouseFilter
CPeckerModel
CPlayerClnt
CPlayerSrvr
CPropModel
CSEMTest1
CSEMTest2
CSplEventMgr
CSprite
CTextStream
CTrigger
CTriggerObj
CWorldModel
CWorldPropClnt
CWorldPropPlugin
CWorldPropSrvr
DrumHit
DrumPadsJam-O-Drum drum pads interface
HeuristicBase class for performance heuristics
HeuristicAverageAverage-based heuristic
HeuristicCountCount-based heuristic
HeuristicFrequencyFrequency-based heuristic
HeuristicMeterMeter-based heuristic
HitHistory
IEventCallback
IEventData
ISplEventMgr
JamODrumJam-O-Drum interface
Joystick
MusicBeat
MusicBoxPipe
NetListener
PeckerModelPeckerModel.h: interface for the CPeckerModel class. Simple PropModel-based class to handle the woodpecker This is a quick-and-dirty class that has the functionality needed for beat-synched woodpeckers
SimulationAria Simulation interface
SimulationStatus
StartPoint
TurntablesJam-O-Drum turntable interface

Generated on Mon Mar 4 08:42:24 2002 for Aria by doxygen1.2.14 written by Dimitri van Heesch, © 1997-2002