#include <ltbasedefs.h>
#include <ltengineobjectsclient.h>
#include <iobjectplugin.h>
#include <autoview/autoview.h>
#include <ilttexinterface.h>
Go to the source code of this file.
Compounds | |
class | CWorldPropClnt |
Enumerations | |
enum | EGameType { GT_FFA_DM = 0, GT_CTF, GT_UNITY_vs_HARM, GT_NUM_TYPES } |
Variables | |
const char | g_aszGameTypes [GT_NUM_TYPES][16] |
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Initial value: { "FFA DM", "CTF", "UNITY vs HARM" } |