Overview



Demo



Challenges



Results



Potential



Equipment



Photos



People


 
Results
Primary Findings
The team found the CUBE to be a highly immersive environment. Most guests became fully engaged in the activity of the world even when our frame rate was rather low. Many commented that the experience felt more realistic than in a head-mount.
Casual observation suggests that the increased sense of reality is a result from:
1) an increased reliance on peripheral vision
2) the absence of the head-mount as a threshold object
3) the increased ability to turn one’s head and body without the hindrance of cords
4) the awareness of the physical space between one’s eyes and the screens
Other Observations:
- Guests rarely felt claustrophobic in the CUBE while the demo world was running.
- Guests tended to look past their own reflection in the screen. The reflection was especially apparent if the background on the screen was dark.
- Guests had little problem disregarding the corner of the CUBE even though it interrupted an otherwise panoramic view.
- The CUBE was a ineffective desktop environment. Individuals who attempted to use it as such tended to utilize only one screen and were unaware of pop-up windows that appeared on screens other than the one directly in front of them.
Entertainment Technology Center