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Process

We followed a two-project format. The first project (Domites) allowed us to work out the technology and our own process. The second project (WARP: Team Delta) allowed us to put to use the lessons from the first one.

There were several steps to our process, which we repeated for each project:

  • Generate ideas.
  • Experiment.
  • Prototype.
  • Playtest.

For our first prototype, the results of our playtest informed the development of our second prototype rather than iteration.

Timeline

February

6th (Fri.) Open House: Have Sprites working with some interaction in the dome.
13th (Fri.)

Domites finished.
Playtesting at CMNH overnight.
Begin work on second experience.

March
3rd (Weds.)

Mid-Semester Presentations: Present finished version of Domites and concept work for Dome Trek.

5th - 14th Spring Break
April
2nd (Fri.) Initial prototype of Dome Trek done.
16th (Fri.) Everything working (no more additions to the experience).
23rd (Fri.) Playtest at CMNH overnight.
30th (Fri.)

Soft Opening: Show completed/playtested second experience.

May
10th (Mon.)

Final Presentations: Show both prototypes with up-to-date features.

© Spring 2004 The Interactive Dome Project
Carnegie Mellon University Entertainment Technology Center