| Event(uint32 nEvent, float fFrameTime, float fGameTime, IEventData *pEventData, uint32 nPriority, ECallbackType eCT, uint32 nCountRemaining, float fTimeRemaining, float fLoopTime)=0 | IEventCallback | [pure virtual] |
1.2.14 written by Dimitri van Heesch,
© 1997-2002