| CallbackClientID(const uint32 &nOldVal) | CPlayerClnt | |
| CPlayerClnt() | CPlayerClnt | |
| CycleState() | CPlayerClnt | |
| distr_callback_fn(CPlayerClnt, uint32, m_ClientID, CallbackClientID) | CPlayerClnt | [protected] |
| distr_class(CPlayerClnt) | CPlayerClnt | |
| distr_uint32_callback(m_ClientID, AVITEM_REG, 10, 0) | CPlayerClnt | [protected] |
| Event(uint32 nEvent, float fFrameTime, float fGameTime, IEventData *pEventData, uint32 nPriority, ECallbackType eCT, uint32 nCountRemaining, float fTimeRemaining, float fLoopTime) | CPlayerClnt | [virtual] |
| GetCamera() | CPlayerClnt | [inline] |
| GetClientID() | CPlayerClnt | [inline] |
| GetState() | CPlayerClnt | [inline] |
| HandleInput() | CPlayerClnt | |
| HandleStateChange() | CPlayerClnt | |
| Init() | CPlayerClnt | |
| m_bFirstUpdate | CPlayerClnt | [protected] |
| m_bMoved | CPlayerClnt | [protected] |
| m_Camera | CPlayerClnt | [protected] |
| m_eState | CPlayerClnt | [protected] |
| m_pCollSphere | CPlayerClnt | [protected] |
| m_vNewVel | CPlayerClnt | [protected] |
| OnCommandOff(int32 command, uint32 nActCmd) | CPlayerClnt | |
| OnCommandOn(int32 command, uint32 nActCmd) | CPlayerClnt | |
| OnTouchClient(LTContactInfo *info, float force) | CPlayerClnt | [virtual] |
| PhysicsUpdate(float fFrameTime) | CPlayerClnt | |
| RemoteAngularVelocityUpdate(LTVector3f &newAngVelocity) | CPlayerClnt | [virtual] |
| RemotePositionUpdate(LTVector3f &newPosition) | CPlayerClnt | [virtual] |
| RemoteRotationUpdate(LTOrientation &newOrientation) | CPlayerClnt | [virtual] |
| RemoteVelocityUpdate(LTVector3f &newVelocity) | CPlayerClnt | [virtual] |
| SetRotation(LTOrientation oRot) | CPlayerClnt | |
| SetState(EPlayerState state, bool bForceInit=false) | CPlayerClnt | |
| Update(float fFrameTime) | CPlayerClnt | |
| ~CPlayerClnt() | CPlayerClnt | [virtual] |