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CPlayerClnt Member List

This is the complete list of members for CPlayerClnt, including all inherited members.
CallbackClientID(const uint32 &nOldVal)CPlayerClnt
CPlayerClnt()CPlayerClnt
CycleState()CPlayerClnt
distr_callback_fn(CPlayerClnt, uint32, m_ClientID, CallbackClientID)CPlayerClnt [protected]
distr_class(CPlayerClnt)CPlayerClnt
distr_uint32_callback(m_ClientID, AVITEM_REG, 10, 0)CPlayerClnt [protected]
Event(uint32 nEvent, float fFrameTime, float fGameTime, IEventData *pEventData, uint32 nPriority, ECallbackType eCT, uint32 nCountRemaining, float fTimeRemaining, float fLoopTime)CPlayerClnt [virtual]
GetCamera()CPlayerClnt [inline]
GetClientID()CPlayerClnt [inline]
GetState()CPlayerClnt [inline]
HandleInput()CPlayerClnt
HandleStateChange()CPlayerClnt
Init()CPlayerClnt
m_bFirstUpdateCPlayerClnt [protected]
m_bMovedCPlayerClnt [protected]
m_CameraCPlayerClnt [protected]
m_eStateCPlayerClnt [protected]
m_pCollSphereCPlayerClnt [protected]
m_vNewVelCPlayerClnt [protected]
OnCommandOff(int32 command, uint32 nActCmd)CPlayerClnt
OnCommandOn(int32 command, uint32 nActCmd)CPlayerClnt
OnTouchClient(LTContactInfo *info, float force)CPlayerClnt [virtual]
PhysicsUpdate(float fFrameTime)CPlayerClnt
RemoteAngularVelocityUpdate(LTVector3f &newAngVelocity)CPlayerClnt [virtual]
RemotePositionUpdate(LTVector3f &newPosition)CPlayerClnt [virtual]
RemoteRotationUpdate(LTOrientation &newOrientation)CPlayerClnt [virtual]
RemoteVelocityUpdate(LTVector3f &newVelocity)CPlayerClnt [virtual]
SetRotation(LTOrientation oRot)CPlayerClnt
SetState(EPlayerState state, bool bForceInit=false)CPlayerClnt
Update(float fFrameTime)CPlayerClnt
~CPlayerClnt()CPlayerClnt [virtual]

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