CallbackClientID(const uint32 &nOldVal) | CPlayerClnt | |
CPlayerClnt() | CPlayerClnt | |
CycleState() | CPlayerClnt | |
distr_callback_fn(CPlayerClnt, uint32, m_ClientID, CallbackClientID) | CPlayerClnt | [protected] |
distr_class(CPlayerClnt) | CPlayerClnt | |
distr_uint32_callback(m_ClientID, AVITEM_REG, 10, 0) | CPlayerClnt | [protected] |
Event(uint32 nEvent, float fFrameTime, float fGameTime, IEventData *pEventData, uint32 nPriority, ECallbackType eCT, uint32 nCountRemaining, float fTimeRemaining, float fLoopTime) | CPlayerClnt | [virtual] |
GetCamera() | CPlayerClnt | [inline] |
GetClientID() | CPlayerClnt | [inline] |
GetState() | CPlayerClnt | [inline] |
HandleInput() | CPlayerClnt | |
HandleStateChange() | CPlayerClnt | |
Init() | CPlayerClnt | |
m_bFirstUpdate | CPlayerClnt | [protected] |
m_bMoved | CPlayerClnt | [protected] |
m_Camera | CPlayerClnt | [protected] |
m_eState | CPlayerClnt | [protected] |
m_pCollSphere | CPlayerClnt | [protected] |
m_vNewVel | CPlayerClnt | [protected] |
OnCommandOff(int32 command, uint32 nActCmd) | CPlayerClnt | |
OnCommandOn(int32 command, uint32 nActCmd) | CPlayerClnt | |
OnTouchClient(LTContactInfo *info, float force) | CPlayerClnt | [virtual] |
PhysicsUpdate(float fFrameTime) | CPlayerClnt | |
RemoteAngularVelocityUpdate(LTVector3f &newAngVelocity) | CPlayerClnt | [virtual] |
RemotePositionUpdate(LTVector3f &newPosition) | CPlayerClnt | [virtual] |
RemoteRotationUpdate(LTOrientation &newOrientation) | CPlayerClnt | [virtual] |
RemoteVelocityUpdate(LTVector3f &newVelocity) | CPlayerClnt | [virtual] |
SetRotation(LTOrientation oRot) | CPlayerClnt | |
SetState(EPlayerState state, bool bForceInit=false) | CPlayerClnt | |
Update(float fFrameTime) | CPlayerClnt | |
~CPlayerClnt() | CPlayerClnt | [virtual] |