AddPlayer() | CClientConnSrvr | [protected] |
CallbackPlayers(const uint32 &nOldVal) | CClientConnSrvr | [protected] |
CClientConnSrvr() | CClientConnSrvr | |
distr_callback_fn(CClientConnSrvr, uint32, m_nPlayers, CallbackPlayers) | CClientConnSrvr | [protected] |
distr_class(CClientConnSrvr) | CClientConnSrvr | |
distr_uint32(m_nClientID, AVITEM_REG, 11, 0) | CClientConnSrvr | [protected] |
distr_uint32_callback(m_nPlayers, AVITEM_REG, 10, 0) | CClientConnSrvr | [protected] |
EngineMessageFn(uint32 messageID, void *pData, float fData) | CClientConnSrvr | |
FirstUpdate() | CClientConnSrvr | [protected] |
GetForceUpdateObjects(ForceUpdate *pForceUpdate) | CClientConnSrvr | [protected] |
m_bFirstUpdate | CClientConnSrvr | [protected] |
m_hClient | CClientConnSrvr | [protected] |
m_pPlayers | CClientConnSrvr | [protected] |
ObjectCreated() | CClientConnSrvr | [protected] |
ObjectMessageFn(HOBJECT hSender, uint32 messageID, HMESSAGEREAD hRead) | CClientConnSrvr | |
OnClientMessage(uint8 messageID, ILTMessage *pMessage) | CClientConnSrvr | |
PreCreate(void *pData, float fData) | CClientConnSrvr | [protected] |
RemoteAngularVelocityUpdate(LTVector3f &newAngVelocity) | CClientConnSrvr | [virtual] |
RemotePositionUpdate(LTVector3f &newPosition) | CClientConnSrvr | [virtual] |
RemoteRotationUpdate(LTOrientation &newOrientation) | CClientConnSrvr | [virtual] |
RemoteVelocityUpdate(LTVector3f &newVelocity) | CClientConnSrvr | [virtual] |
SetClient(HCLIENT hClient) | CClientConnSrvr | [inline] |
Update() | CClientConnSrvr | [protected] |
~CClientConnSrvr() | CClientConnSrvr | [virtual] |