CameraSyncCB(const uint8 &nPrevValue) | CBaseObjectClnt | [protected] |
CBaseObjectClnt() | CBaseObjectClnt | |
CleanupPhysics() | CBaseObjectClnt | [virtual] |
CreateClientFX(ArgList *pArgList, uint32 nStartCmd) | CBaseObjectClnt | [protected] |
CreateCollisionObject() | CBaseObjectClnt | [virtual] |
distr_class(CBaseObjectClnt) | CBaseObjectClnt | |
distr_uint8_callback(m_nCameraSync, AVITEM_REG, 9, 0) | CBaseObjectClnt | [protected] |
distr_uint8_callback_fn(CBaseObjectClnt, m_nCameraSync, CameraSyncCB) | CBaseObjectClnt | [protected] |
Event(uint32 nEvent, float fFrameTime, float fGameTime, IEventData *pEventData, uint32 nPriority, ECallbackType eCT, uint32 nCountRemaining, float fTimeRemaining, float fLoopTime) | CBaseObjectClnt | [virtual] |
GetForceUpdate(ForceUpdate *pFU) | CBaseObjectClnt | [virtual] |
Init() | CBaseObjectClnt | [virtual] |
InitializePhysics() | CBaseObjectClnt | [virtual] |
IsCameraSync() | CBaseObjectClnt | [inline] |
m_bFirstUpdate | CBaseObjectClnt | [protected] |
Notify(HOBJECT hobj, const LTContactInfo &info) | CBaseObjectClnt | [virtual] |
OnActivate() | CBaseObjectClnt | [virtual] |
OnAffectPhysics(ContainerPhysics *pCP) | CBaseObjectClnt | [virtual] |
OnAllObjectsCreated() | CBaseObjectClnt | [virtual] |
OnCrush(HOBJECT crusherObj) | CBaseObjectClnt | [virtual] |
OnDeactivate() | CBaseObjectClnt | [virtual] |
OnLinkBroken(HOBJECT linkObj) | CBaseObjectClnt | [virtual] |
OnLoad(HMESSAGEREAD readMsg, float dwParam) | CBaseObjectClnt | [virtual] |
OnModelStringKey(ArgList *pArgList) | CBaseObjectClnt | [virtual] |
OnObjectCreated(float createType) | CBaseObjectClnt | [virtual] |
OnParentAttachmentRemoved() | CBaseObjectClnt | [virtual] |
OnPositionChange(LTVector3f *p) | CBaseObjectClnt | [virtual] |
OnPrecreate(ObjectCreateStruct *pOCS, float precreateType) | CBaseObjectClnt | [virtual] |
OnRotationChange(LTOrientation *R) | CBaseObjectClnt | [virtual] |
OnSave(HMESSAGEWRITE writeMsg, float dwParam) | CBaseObjectClnt | [virtual] |
OnTouch(LTContactInfo *info, float force) | CBaseObjectClnt | [virtual] |
OnUpdate() | CBaseObjectClnt | [virtual] |
PhysicsUpdate(float fFrameTime) | CBaseObjectClnt | [virtual] |
Update(float fFrameTime) | CBaseObjectClnt | [virtual] |
UpdatePhysics(const LTVector3f *p) | CBaseObjectClnt | [virtual] |
UpdatePhysics(const LTOrientation *R) | CBaseObjectClnt | [virtual] |
~CBaseObjectClnt() | CBaseObjectClnt | [virtual] |