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CBaseObjectClnt Member List

This is the complete list of members for CBaseObjectClnt, including all inherited members.
CameraSyncCB(const uint8 &nPrevValue)CBaseObjectClnt [protected]
CBaseObjectClnt()CBaseObjectClnt
CleanupPhysics()CBaseObjectClnt [virtual]
CreateClientFX(ArgList *pArgList, uint32 nStartCmd)CBaseObjectClnt [protected]
CreateCollisionObject()CBaseObjectClnt [virtual]
distr_class(CBaseObjectClnt)CBaseObjectClnt
distr_uint8_callback(m_nCameraSync, AVITEM_REG, 9, 0)CBaseObjectClnt [protected]
distr_uint8_callback_fn(CBaseObjectClnt, m_nCameraSync, CameraSyncCB)CBaseObjectClnt [protected]
Event(uint32 nEvent, float fFrameTime, float fGameTime, IEventData *pEventData, uint32 nPriority, ECallbackType eCT, uint32 nCountRemaining, float fTimeRemaining, float fLoopTime)CBaseObjectClnt [virtual]
GetForceUpdate(ForceUpdate *pFU)CBaseObjectClnt [virtual]
Init()CBaseObjectClnt [virtual]
InitializePhysics()CBaseObjectClnt [virtual]
IsCameraSync()CBaseObjectClnt [inline]
m_bFirstUpdateCBaseObjectClnt [protected]
Notify(HOBJECT hobj, const LTContactInfo &info)CBaseObjectClnt [virtual]
OnActivate()CBaseObjectClnt [virtual]
OnAffectPhysics(ContainerPhysics *pCP)CBaseObjectClnt [virtual]
OnAllObjectsCreated()CBaseObjectClnt [virtual]
OnCrush(HOBJECT crusherObj)CBaseObjectClnt [virtual]
OnDeactivate()CBaseObjectClnt [virtual]
OnLinkBroken(HOBJECT linkObj)CBaseObjectClnt [virtual]
OnLoad(HMESSAGEREAD readMsg, float dwParam)CBaseObjectClnt [virtual]
OnModelStringKey(ArgList *pArgList)CBaseObjectClnt [virtual]
OnObjectCreated(float createType)CBaseObjectClnt [virtual]
OnParentAttachmentRemoved()CBaseObjectClnt [virtual]
OnPositionChange(LTVector3f *p)CBaseObjectClnt [virtual]
OnPrecreate(ObjectCreateStruct *pOCS, float precreateType)CBaseObjectClnt [virtual]
OnRotationChange(LTOrientation *R)CBaseObjectClnt [virtual]
OnSave(HMESSAGEWRITE writeMsg, float dwParam)CBaseObjectClnt [virtual]
OnTouch(LTContactInfo *info, float force)CBaseObjectClnt [virtual]
OnUpdate()CBaseObjectClnt [virtual]
PhysicsUpdate(float fFrameTime)CBaseObjectClnt [virtual]
Update(float fFrameTime)CBaseObjectClnt [virtual]
UpdatePhysics(const LTVector3f *p)CBaseObjectClnt [virtual]
UpdatePhysics(const LTOrientation *R)CBaseObjectClnt [virtual]
~CBaseObjectClnt()CBaseObjectClnt [virtual]

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