History
The
Jam-O-Drum project began in July 1998 at Interval Research to explore
new ways for people to make music collaboratively. Inspired by experiences
of communal music making in non-western cultures, Tina Blaine led
a creative team in the development of an interactive drumming table
known as the "Jam-O-Drum". This device allows groups of
people with or without previous musical knowledge to have shared
audiovisual experiences by integrating interactive music elements
via MIDI with real-time video and computer graphics projections
in a collaborative environment. Exploring this medium as a way to
achieve community music making experiences and to encourage spontaneous,
unselfconscious behavior has been a focus of her work.
The
original goals of the Jam-O-Drum project were:
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To explore music and motion in graphics
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To make collective musical experiences available to novices
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To experiment with different musical and visual styles
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To bring a group of people together for a collaborative approach
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To inspire physical movement and unselfconscious behavior in the
players
Rather
than creating an immersive musical environment with a projection
display on a wall, the team focused on creating a shared physical
object that people could gather around. In effect, turning the immersive
space "inside-out". The original Jam-O-Drum prototype
design incorporated six drum pads in a seven foot diameter circular
table used as an integrated video projection surface.
The
Jam-O-Drum has been exhibited
at SIGGRAPH's
Emerging Technologies and a version that scales from 6 - 12
players is currently on exhibition at the Experience Music Project
in Seattle. A smaller prototype of the Jam-O-Drum has become part
of the Entertainment Technology Center's Curriculum. |