Week 9

This week, we expanded our game into a two player mode: Finished the data structure and sync protocol design, still working on implementation. Instead of doing peer to peer communication. Two clients will send event signals to the server, like “A aimed B” or “A win” or “A shot B”. Server will broadcast the same information to both clients and client will parse the info locally and show related feedback, i.e. got hit.

We plan to hold a formal playesting next week, so we also updated our onboarding process to make the game more native player friendly.

Also, we continued exploring in the 3d armor area, and found some potential opportunities to replace part of the player’s armor with 3d armor.