This week, we have made a major progress in edge computing ststem, here our network map to show the work flow:
![](/2021/spring/v-light/wp-content/uploads/2021/03/屏幕快照-2021-03-05-下午10.33.39-1024x360.png)
![](/2021/spring/v-light/wp-content/uploads/2021/03/屏幕快照-2021-03-05-下午10.33.56-1024x475.png)
Also, we keep exploring on the 3d body tracking area. Here’s some research and reference we looked into.
![](/2021/spring/v-light/wp-content/uploads/2021/03/屏幕快照-2021-03-05-下午10.38.30-1024x446.png)
![](/2021/spring/v-light/wp-content/uploads/2021/03/屏幕快照-2021-03-05-下午10.38.37-1024x479.png)
Although there’s some advanced technolgy to achieve smooth 3d tracking, but due to the time limit we decided to choose 2d body tracking in our design.
For the game development, we came up with a background story to better support the game:
![](/2021/spring/v-light/wp-content/uploads/2021/03/屏幕快照-2021-03-05-下午10.39.44-1024x427.png)
Our 3D artist also built some module for our prototype next week:
![](/2021/spring/v-light/wp-content/uploads/2021/03/屏幕快照-2021-03-05-下午10.39.56-1024x393.png)