Week 3

We pitch all five game features to clients, and narrow down five idea to one, based on our scope, and technology. We decide to keep develop on Augmented body armor idea. So, in the game, players are protected by body armor, and arrows will break body armor. Players without armor are injured/killed by arrows.

We alse test PoseNet for pose tracking. We want to test how fast (real-time) can body pose tracking be done on an edge server, and find out: – Need to be difficult for user equipment
– Need to be Manageable for edge server
– Benchmark: PoseNet 2.0 produced 10 fps on a 13-inch MacBook Pro

Another pose tracking tool we test is OpenPose. We find out: – PoseNet is built to run on lightweight devices such as the browser or mobile device  – OpenPose is much more accurate and meant to be ran on GPU powered system

OpenPose testing👇

We meet with Prof. Satya, the father of edge compiting, and have valuable feedback from him: to replace DNN in OpenRTiST with PoseNet and do a quick test in a few weeks, and to work with Thomas Eiszler, senior project scientist and co-implementors of OpenRTiST.

production pipeline👇