At the end of last week, we held a mini playtest with our friends. And here’s what we found:
- Still there’s gap between 2d tutorial and AR world
- Player feel overwhelmed by tutorial
- Player prefer shooting the upper part
And based those insight, we made several iteration to our game:
- Switch tutorial into AR world
- Teach player step by step
- Change knee armor into helmet
At same time, team is also working on asynchronized image rendering is enabled by an image buffer which holds images until the corresponding pose data are available.
And we designed to add more visual feedback on armor. Here a reference we are looking at.