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Week 14

Just one week before the final, we managed to increase resolution for the display on Android phones, which brings our game into the next level. Here’ the game demo we recorded: We have worked on really exciting project semester, and also work as a remote team through the whole semester. One of the biggest take-aways …

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Week 13

We had a soft opening on Monday, and showcase our demo to faculties. One of the main concerns from faculties is our lagging issue. And our solution is using design to cover this part. Alan came up with an idea-Dynamic Crosshair. We don’t want players to move too fast due to latency & open pose …

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