Week 6: Priority Moment
This week, we focused on developing priority moments. In the beginning, we are thinking about drawing some storyboards to show the user experience design. However, according to the client’s advice, we change our first task in UX to build a…
Week 6: Piles of Treasure
Continuing the coins falling effect, we build piles of treasure to enrich the scenes. Description When audiences look through their phone, they can actually see piles of treasure piles up in front of them. Feedback
Week 6: Magic Lamp
For IoT devices, we tried to build a magic lamp at first, including tracker, trigger, and visual effects. Description This is the first version lamp only with the eruption feature. Feedback The dust coming out from the top of the…