For the modeling part of this week, we mainly focused on
- Mask texture remake
- Rocks
- Tree trunk & tree stump
- A new tree model
- Tree decorations: tree bark pieces & hanging vines
For the mask, we tried to use fresh blood & wood to indicate the new mask and dry blood & moss & wood to indicate old masks.
We tried to create sense of fear using fog and here is a rendered fog shot.
For the concept of prepackage, Harry removed excessive items.