Wk 8: Coverting to Singleplayer, One Step at a Time

For this week, we began to further iterate on our prototype in preparation for its conversion into a singleplayer game. We hope to achieve this by designing our existing game mechanics to become more interactive and engaging in nature.

Interactive Letter

In our previous iterations, guests were able to read letters from citizens to get a better perspective on issues affecting the city. In our newest iteration, guests will be able to actually reply to these letters. We provide guests with a pre-prepared letter that they can customize by filling in blanks. Guests will be able to start forming and articulating their positions and promises through these letters, and how well they follow these will affect the guests’ political capital when the final vote on the bill is adjourned.

Interaction Map for the Letter on Miro

Interactive Interview

We also iterated on the interviews that guests can conduct on citizens. Previously, when guests chose to conduct interviews, they were provided with a static, non-interactive image that showed a little pre-prepared conversation that happens between them and the citizens. In our newest iteration, guests will be able to decide which questions they can ask, and this will affect the information they receive.

Interaction Flowchart for the Interview on Miro

Besides helping us convert CivRep into a singleplayer experience, we hoped that these iterations would also help our guests engage more closely with the information being presented. By allowing the guests to form replies to the in-game citizens, we hoped to help them form and articulate their positions more successfully.