Due to the CMU break on April 15-16 (for Spring Carnival), work for weeks 11/12 was combined. Broadly speaking, Weeks 11 and 12 saw iterations as a result of the narrative playtest as well as work towards a Scaled up Playtest on Hopin. The goals of the Scaled-up Playtest are to evaluate how well the current experience would scale up to ~40 players and also to test the platform of Hopin.
Things that worked from the playtest are as follows:
- Players still felt transformed/interested in the subject.
- Artifacts were still interesting/cool to look at
- Players liked the new Acting/Story elements
- Players had an thought-provoking open discussion
Things that didn’t work well from the playtest are as follows:
- Players felt unprepared/overwhelmed by the Scope of all Nuclear Testing
- Players felt confused by the many perspectives and what each perspective wanted from them (i.e. Their department boss, Dr. Nolan, themselves as people unfamiliar with the subject).
- Players wanted to continue seeing Objects after voting for them
- Players wanted better graphical visualization of the data
- Players noticed but recognized Bugs/missing assets in the build.
- Players also did not know what the Department of the Interior was
Planned work for the next playtest broadly broke down as follows:
- Finish 3D assets and Complete look and feel pass on all 2D UI elements (Art)
- Narrow the debate/clarify what the players need to argue or persuade each other about (Writing)
- Change the Department of Interior to ICAN, an NGO that won the 2017 Nobel peace prize for convincing 135 countries to ban nuclear weapons development (Writing)
- Allow players to access artifacts after voting for 2 (Programming)
- Automatically create Google Sheets graphs after players submit information (Programming)
- Set up Hopin for the next playtest with the help of our Client Raul (Production)
- Recruit 16 – 20 playtesters for the next playtest (Production)
- Invite SMEs to the future playtest (Production)
Overall the project is grappling with good questions/problems. We’d like to make a convincing case to the faculty at Softs (start of Week 13) that the experience is largely ready/executable with 40 players. Our decision to be actors in the game is also turning into a liability at times since the work of creating the technical infrastructure for the game is distinct and different from the work of performing the story of the game well.