Week 13: Playtest Feedback and Softs
Week 13 proved to be rather tiring for the team. Following the playtest on the Saturday of Week 12, the team rushed straight into Softs on Monday of Week 13.…
Week 13 proved to be rather tiring for the team. Following the playtest on the Saturday of Week 12, the team rushed straight into Softs on Monday of Week 13.…
Due to the CMU break on April 15-16 (for Spring Carnival), work for weeks 11/12 was combined. Broadly speaking, Weeks 11 and 12 saw iterations as a result of the…
Following on the feedback from the last playtest, work on the project proceeded as follows in preparation for our next Playtest. The goals for this playtest are to evaluate whether…
The Saturday playtest went fairly well (the playtest was delayed from Friday to Saturday since power outages prevented a teammate from participating at the originally scheduled time). Overall the takeaways…
Following halves and our encouraging conversations with experts Mike and Ananya, the team set its sights on a playtest centered on “putting a whole experience together for guests.” In some…
Feedback was fairly positive to our progress so far, but did point out the apparent bias in the materials we had playtested with so far (i.e. the materials strongly support…
Week 6 saw work split between prepping for our Halves presentation, adding features to the digital build, and making iterations based on paper playtests. With regards to halves, the team…
Following quarters, the team focused on building a paper prototype and creating a programming gold spike this week. In order to create a paper prototype, Kat made a first pass…
Week 4 was a primarily reflective week given Quarters. Besides Quarters, the team also did a first round of pitching game mechanics to our client Raul. Based on that discussion,…
This week we focused on everything we needed to get ready for Quarters. Because of the shortened semester, Quarters is taking place in Week 4, so our goal was to…