Sherry Zhang Gameplay designer
Sherry Zhang is a game designer with a background in Interactive Media Arts and Computer Science. Currently studying at Carnegie Mellon University Entertainment Technology Center, she is interested in transformational game design and creative coding. Sherry is now learning 3D modeling in order to gain a fundamental understanding of all disciplines and help her become a better designer.
Zhisheng Xu Producer/Engineer
Zhisheng Xu(Max) comes from a Computer Science background focusing on the utilization of game libraries and engines like OpenGL, Unity3D and Unreal 4 to create gaming contents across various platforms. For this project, he is challenging himself to be the producer of the team to expand his skillset as a potential leader. He extremely likes cats.
Tianying Lyu UI/UX designer
Tianying is a UI/UX designer and artist who loves delivering game, mobile and web experiences. Before studying at ETC, she majored in interaction design at School of Visual Arts. She is passionate about using design and art as a tool to convey user-friendly messages, create persuasive experience, tell stories and make guests believe in the virtual space that her team creates.
Mincan Yang Gameplay Engineer
Mincan Yang is a game programmer with background in full-stack web development and deep learning. He is interested in all phases of game-related programming tasks: gameplay, pipeline, tool etc.
Neal Huang Gameplay Engineer
Neal Huang is a game developer and designer studying at Carnegie Mellon University Entertainment Technology Center. With a background in computer graphics and animation, Neal aims to become a game engine developer to help others to build games easier. Not only focusing on the programming side of game development, Neal also tries to learn more about knowledge in art and design aspect to create more innovative and fun games.
Our lovely Instructors
Scott Stevens
Scott Stevens is senior systems scientist in the Human-Computer Interaction Institute as well as faculty in the Entertainment Technology Center. His research interest’s lie in the emerging, complex field of multimedia. Most applications fail to take full advantage of the information bandwidth, much less the capabilities of a multimedia, digital video and audio environment. To achieve, in part, a new model of multimedia systems, Scott’s research includes interface designs that consider the complexity of multimedia objects, create high-fidelity environments, and incorporate an understanding of cinema and of digital video’s temporal, spatial, and psychological nature.
Tom Corbett
Tom Corbett teaches game design courses for CMU’s IDeATe Network, a cross disciplinary curriculum program for undergraduate students. Previously he worked for Electronic Arts in their Chief Creative Office managing project development for emerging platforms, streaming technologies, and prototypes for augmented and virtual reality. He was also the Associate Director for the AT&T AdWorks Lab, and helped found the AT&T Experience Council. His background ranges from video games and interactive exhibits to architecture, distance learning, and medical animation.