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Tech Demo Videos:

This footage comes from the first 3D world demo for the half presentation. The engineers try to implement as many fundamental features as possible into the demo to give the audience a general impression of the game.

This demo video comes from week 10’s demo showing the implemented gameplay for detecting and digging out the landmines. This system is still WIP and will improve based on feedback from more playtesting.

This video is a show case on the brand new UI system the team comes up with. It features new robot icons indicating the direction and updated info panel for interacting with the 2D tactical map.

The team worked on more visual feedback for the game mechanisms and rearrange the 3D world and UI assets

For week 11, the team improved a lot on the user feedback for various game mechanisms like metal detecting, switch robots/modules and so on. The engineers were also working on the new game mechanisms for second and third level such as grass removing and fixer robots.

For this demo, the team updated various UI assets and improved user feedback for multiple game mechanisms.

For week 12, the team focused on further improving the UI system and update the layout so that the UI system could provide more user feedback when the players were performing various actions. In addition, the players now can mark safe zones to indicate an area being safe. Furthermore, we finally put the dialogue system into the game !