This was the last week for team AllClear ! Could not believe the time went by so quickly. For this week , the team mainly worked on the documentations and the open house event on Friday. As the project is getting to its end point, the process for handing the project off to the client …
Team Progress
Current progress of creating the demining game
Week 13 – Finishing up the game and reach out to clients for hands off
After a super busy week, they team finally got all the pieces of the game done and constructed a full play through of the game. Players could start the game with main menu and wait for two players to join to start the game. The game was improved with smooth transitions among levels and even …
Week 12 – Work more on the third level and get ready for Soft Opening
For this week, the team came up with various new features that would be used in the third level such as the grass removing and fixer mechanism for fixing damaged robots. There were also new art assets for 3D models in level three and new UI elements as well. As the end of semester was …
Week 11 – Add more user feedback and game mechanisms for second and third level
For this week, there were loads of more playtesting conducted on the improved game mechanisms such as detecting metal vs. non-metal landmines, modified metal detector, randomized digging mini games and so on. The team wanted to get as many feedback as possible as so that these fundamental mechanisms could be finalized. Besides, the team created …
Week 10 – Massive playtesting and more polish of the first level
This week was a busy week for the team. We had a tide schedule for massive playtesting of the first level and there were plenty of live improvements on the game as the team was receiving feedback along the way. The main feedback was on the user feedback from the gameplay being a little bit …
Week 9 – Finishing up on the first level and ready for playtesting in 3D world
Continue to work from previous week, the team has couple of progress on the development of the first level. The first level is almost done and we are ready for the first iteration of playtesting the 3D world of the our game. The team finished the first draft of the NPC dialogue script and went …
Week 8 – Go into the next iteration of development after half
After the half presentation, the team received with tons of feedback on both the game mechanisms and UX design. The team constructed new working plan for the remaining of semester to meet the new features forged by the feedback. This first big direction is to rework the grind system for organizing the 3D world. One …
Week 7 – Half presentation and future plan for the rest of semester
The team had a very busy week. There was the half presentation where the team received plenty of feedback and we spent tons of time discussing among the members on the future working direction of the game for the remaining half semester. Couple of plans needed to be changed and the team must ensure strict …
Week 6 – Getting for half presentation and more detail into the design and tech demo
The team could not believe the time went by so fast. It is already the time for half presentation next week. In the half presentation, the team plans to come up with a complete first draft of the design doc that states every detail the engineers need to create the game inside the Unreal Engine. …
Week 5 – Creating narrative elements and tech demo
It was another progressive week for the team. The predominant working focus was to create a convincing story that justified all the gaming elements the team designed in previous week. Also, the team spent extra time designing in detail how the Valkyrie system could be merged into the project. The team started off with the …