After setting down the story of 3D objects transforming into 2D objects, we had to make sure what kinds of objects on the desk will be involved. So our 3D artist Clare designed a detailed version block out of the desk environment.
Our 2D artist Qin create some art assets drafts to indicate the style of 2D objects.
Programmer Zi made the demo videos to showcase the camera control, including the change of angel and zoom in/ zoom out.