After we clear all the barriers of the tech and art pipeline, we were able to speed up with the solid production pipeline. We split the whole animation video into 12 shots:
1.package opening
2.read instructions
3.draw first rune
4.first rune alive
5.learn liminate rune
6.eliminate the first rune
7.skipping pages
8.draw second rune
9.second rune alive
10.second rune lose control
11.try eliminating
12.hand turn to 2D
We also decided to make the second rune animation drawn by hands instead of make achieve it in Unreal. Here is the animation demo made by 2D artist Qin.