This week we mainly focused on the redesigning of our play flow, play testing with different players in ETC, and discussing our final concepts with our advisors and clients. We began testing more VR tools to test out the limitations of current assets in the market, then our group members initiated the networking play test with multiple testers. The initial result was not truly satisfying as disconnection and lagging issues kept occurring during the play test, but our programmer resolved this dilemma quickly.

By the end of this week, we could at least host three players in the same section working collaboratively to paint and communicate. Below are some screenshots of our prototype so far (video demo here).

Color palette selection
Drawing function
Networked co-drawing

By the end of this Friday we also shared our final design concept with our clients to re-confirm our direction for the environment design. After the discussion, we quickly distributed our tasks and aimed to finish the scene set up by next week.

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