Week 13 was Thanksgiving break. It was also our second last week before we delivered the final product to our clients. The team met on Monday to discuss the final touches required to make the game more effective and engaging. We had the following tasks we had to accomplish in order to detail and polish the game.
modify level 3 intro to add fling demo |
cutscenes – level 4 missile ito , transition for all levels |
make the cutscene short |
add speed line and engine fire – test |
sky box with just stars – parralax |
skip cutscene |
restart from 4000 |
design the menu – arcade |
fix the finishers – whale riding along the ship |
red triangle |
add subtitles |
analytics for arcade mode |
setting menu |
add score to pause menu |
project trailer |
postmortem |
scoreScreen for arcade – leader board & progression bar |
We set our priorities based on the playtest feedback which we would continue working on in the coming week.
– Restarting the Arcade mode from 4000 scores.
– Adding the feature to skip the introduction cutscenes.
– Adding subtitles to the game.