The 14th week was to wrap up the project and prepare for handing it off to the client. We continued to refine the build, prepare for the final presentation due next week and writing required documentation including the postmortem, codebase, technical document and design document. We iterated the UI to add more visual appeal and… Continue reading Week 14
Blogs
Week 13
Week 13 was Thanksgiving break. It was also our second last week before we delivered the final product to our clients. The team met on Monday to discuss the final touches required to make the game more effective and engaging. We had the following tasks we had to accomplish in order to detail and polish… Continue reading Week 13
Week 12
This week is our soft week. We had lots of guests coming in to playtest our build, which helped us nail down and move towards our final deliverables. We did a couple of integrations. The biggest change is that the arcade mode is now added to the main build, so now the guests are able… Continue reading Week 12
Week 11
This week we are mainly focusing on getting a build for soft and playtest. We analyzed the demographic and feedback from last playtest and here is the result: According to the charts, our game can use some improvement on the juiciness and background story explanation to make players feel more involved and excited. Hence, we… Continue reading Week 11
Week 10
We had the big playtesting day on Saturday. We had a booking with every group that walked in. The youngest age was 12 and we went as high as 59 years old. In the meantime, we sent a copy of the build to our client so they can test with a couple of individuals in… Continue reading Week 10
Week 9
During Week 9, we prioritized getting most of the game aspects into a build with distinct levels along with incorporating some feedback from last week This included some rough-cut scenes and dialogues to help explain the purpose of the game. In addition, we removed some distracting elements such as the hearts in the game. The… Continue reading Week 9
Week 8
Week 8 kept the team busy building the first version of our game. This week we met our client’s consultant Amanda Zwarenstein the Director of Product at Motor Neuroprosthesis and wanted to take this opportunity to get her feedback on all the mechanics we had planned. Main takeaways from the meeting: Make a game with… Continue reading Week 8
Week 7
The week started with the team presenting our project progress at the ETC mid-term (1/2s) presentation. The feedback we received from the faculty required us to reflect upon the following concerns- Design around Metrics:Design based on trackable metrics. Train the guests for the right things. Playtest for Fun:Is the concept still fun as original prototypes.… Continue reading Week 7
Week 6
Week 5 was primarily focused on getting to our final direction. We playtested our 3 ideas (Pilot, Endless Runner, and Hero Bull) and it helped us to reach a completely new idea, Space Bull Nova. The new idea was a combination of mechanics that worked well in all the 3 games that we playtested in… Continue reading Week 6
Week 5
Week 5 was dedicated to trying to understand what were the pros and cons of the two prototypes we decided to pursue (Pilot and Bull) and one other game deviant of bull. (Endless Bull Runner) The Games we developed were: Hero Bull: An arena with proposed minigames Pilot : A space themed exploration Endless Runner… Continue reading Week 5