Week 10

We had the big playtesting day on Saturday. We had a booking with every group that walked in. The youngest age was 12 and we went as high as 59 years old. In the meantime, we sent a copy of the build to our client so they can test with a couple of individuals in… Continue reading Week 10

Week 9

During Week 9, we prioritized getting most of the game aspects into a build with distinct levels along with incorporating some feedback from last week This included some rough-cut scenes and dialogues to help explain the purpose of the game. In addition, we removed some distracting elements such as the hearts in the game. The… Continue reading Week 9