{"id":382,"date":"2017-04-10T03:24:43","date_gmt":"2017-04-10T03:24:43","guid":{"rendered":"http:\/\/www.etc.cmu.edu\/projects\/tiny\/?p=382"},"modified":"2017-05-04T21:36:43","modified_gmt":"2017-05-04T21:36:43","slug":"week-10-play-test-week","status":"publish","type":"post","link":"http:\/\/www.etc.cmu.edu\/projects\/tiny\/index.php\/2017\/04\/10\/week-10-play-test-week\/","title":{"rendered":"Week 9 (3\/20 – 3\/24)"},"content":{"rendered":"
At the beginning of the week 9 we had our halves presentation. Following this we met Jesse Schell<\/a> on Tuesday, and presented our thoughts on how we would go about designing our puzzles. His suggestion was simple.<\/p>\n JUST MAKE PUZZLES.<\/strong>\u00a0Worry about the details later.<\/p>\n So that is what we did.<\/p>\n <\/p>\n The inspiration for our puzzles came from a combination of two sources:<\/p>\n The process of considering elemental complexity began with a consideration for the interest curve of the experience. Essentially we wanted an initial large peak then a period of rest, followed by ascending peaks with rests until a climax at the end.<\/p>\n <\/p>\n\n
Elemental Complexity<\/h3>\n