Week 15 (5/1 – 5/5)

This week, we pretty much finished the project. We mainly focused on preparing for the final presentation and documenting all the files we have. We have included a thorough design document, as well as a solution book for teachers. We also made the promotion video for the game, hoping it …

Week 14 (4/24 – 4/28)

Soft Opening   We had soft opening this Monday. ETC faculty came in and playtested our game, provided some helpful feedback. We then started to iterated the game and prepared for the upcoming playtests and submission this week.               We arranged two playtests at local elementary …

Week 10 (3/27 – 3/31)

During Week Ten we prepared designs for the final levels of the game. These levels were in line with the complexity metrics we established during Week 9. During this process we also documented our puzzles, and their solutions. This document would not only help recreate these puzzles during development, but could be …

Week 7 (2/27 – 3/3)

GDC Week! Design Week! Due to feedback from last week, we started refine our digital prototype. Lena redesigned the art to make it flat style, which is more popular and attractive. Based on the art style, Jun did a series of UI design work. Art redesign New character design   New …

Week 5 (2/13 – 2/17)

This week we presented our project to our faculty and received some feedback from them, including three paper prototypes.    Based on their feedback, we developed and improved a new game: puzzle-solving game. This game adopts utilizing the angle element. We adopted an adventurous game theme, which is the style that we …