blog – ArithMagic /2017/spring/arithmagic/ A mathematics practice game Tue, 09 May 2017 20:06:03 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 /2017/spring/arithmagic/wp-content/uploads/2017/02/arithmagic_logo-100x100.png blog – ArithMagic /2017/spring/arithmagic/ 32 32 WEEK 15 /2017/spring/arithmagic/index.php/2017/05/08/week-15/ Mon, 08 May 2017 20:59:04 +0000 /2017/spring/arithmagic/?p=616 This being a week before our final presentation, we made sure to have a build in the beginning itself to get feedback from our advisors before handing over the project to our clients.

Other than that, we worked on the following this week:

  • Creating a new build
  • Updating website
  • Promotional video
  • Demo Video
  • Post mortem report of our game
  • Final Presentation
  • Archive
  • Teacher’s guide
  • App Polishing
  • Project Hand off
  • Adding our game to app store

CREATING A NEW BUILD:

For the new build, we focused on the following things:

  • feedback from the showcase
  • client requirement

SHOWCASE: Our showcase went really well and everyone were really impressed by our game. One of the major feedbacks we got from the showcase was to implement a better design for re-grouping (carryover) in subtraction.

CLIENT REQUIREMENTs:

  • addition of a regrouping mechanic with a cut-off symbol and graphical representation of carry over
  • re naming the app to ‘CompuBots’ in the build we handover to them

NEW BUILD:

Working on the above mentioned feedbacks, we started with implemention of a new mechanic for the regrouping exercise in subtraction.

REGROUPING FOR SUBTRACTION:

The following shows the revised mechanic we came up with for the subtraction re grouping exercise

As you see from the pictures, if we take an example of 66-8, Once they tap all the screws on the numbers down, the remaining two red screws on the digit 8 (which are left behind after the screws from 6 in the ones place take over the ones on number 8) can be taken over by the screws which we get by tapping on the 10 slot screw (now moved to the right corner near the 6 in the ones place) from the number 6 in the tens place which automatically shows it being cut off to number 5. By doing this they can count the screws and get an answer, 58 in this case.

REGROUPING FOR ADDITION:

Though not mentioned, we worked on adding a revised mechanic for addition regrouping as well to maintain consistency in the game mechanic.

Addition has a similar game mechanic for regrouping except for one thing, the placement of the carryover number. In this case, we place the carryovr on top of the number to which it is being carried over.

The following shows the pictures depicting the same:

 

DEMO AND PROMOTIONAL VIDEOS:

We created a demo video from our final build to present it in our final presentation and also worked on the promotional video which has all the team member talking about their experience and role in the game building process. We also had the teached, principal and the client talk about their expectations, involvement and feedback as well.

TEACHER’S GUIDE:

We came up with a teacher’s guide including all the deatils on how the game works. In our teacher’s guide we made sure to include every aspect from how we followed the touch math for our design to explaining the exercises and progress flow in detail.

POST MORTEM REPORT OF OUR GAME:

We worked on the post mortem repot of our game wherein we included all the detailed explanation on our work flow from pre planning-research-game design-development-feedback-playtesting-revised iterations-project handoff.

FINAL PRESENTATION: 

Our final presentation included all the points that our director asked us to and also a demo of our game.

ARCHIVE, WEBSITE:

We moved all our work draft, final products to the archive and also made sure that the website is up to date

APP POLISHING:

As mentioned before, we created a new build early this week to get it tested by our advisors. Though we did not get any major feedbacks, we were advised to change few minor things, like the placement of the carry over in the addition re grouping, which we fixed.

PROJECT HAND OVER: 

After polishing, we had our final build handed over to our clients which we did by sharing the IPA file to their IT Department.

APP STORE:

We added our app for in the app store so that teachers and kids can use it for free.

 

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Week 14 /2017/spring/arithmagic/index.php/2017/04/30/week-14/ Sun, 30 Apr 2017 00:53:37 +0000 /2017/spring/arithmagic/?p=593 This week we had many major updates done in our game. Though our softs went great and most of the feedback was positive,we had a few minor suggestions on our lay out and game play.  We worked on it and gathered our assets together to create a new build for our final playtesting at East Franklin. Also, this being the final week before showcase, we had the following things done and updated depending on the feedback from our clients and our advisors from softs.

  1. New build before the showcase
  2. Final playtesting session
  3. Promotional video of our game
  4. A teacher’s guide
  5. Preperations for the showcase
  6. Coloring sheets

NEW BUILD BEFORE THE SHOWCASE: We had a new build ready by friday after implementing the feedback we got from our previous playtesting session and from our advisors. The major updates this build has were:

-the new feedback button: After getting negative feedback on the existing feedback button which has a power symbol on it, our artist worked on updating it. The new feedback button now has a bolt symbol on it with a different colour.

-the battery: One of the feedbacks we got from softs was that we should include the progress level in the exercise screen and the robot page so that the players can know where they stand in the game. So we came up witha n idea of including a battery on the top right corner of the page which shows the progress level.

-the loading feedback: After getting a feedback from the faculty that it takes more time than needed to get into the exercise page after clicking on the icons, we came up with a loading feedback which appears during the wait time.

-the voice overs and sounds: We had the voice overs of the robots tweaked so that it is much clear and also the sound adjusted such that it does not over lap anywhere.

-the background music: Obliging with the teacher’s request, we now have a button on the screen where the players have an option to turn on/off the background music without any relation to the special effects sounds in the game.

FINAL PLAYTESTING SESSION: We conducted our final play testing session at East Franklin on friday. The client, teacher and the students loved our game. The only feedback from the playtesting session we had was about our re-grouping exercise in the subtraction. The teach, after observing the children, requested for a revised game play for the regrouping which we have decided will update before our showcase.

PROMOTIONAL VIDEO OF OUR GAME: Following our director’s agenda on the promotional video, we came up with a script which has all the team members, client, teacher talking about the game and how it has shaped up. In the video,

-We had our producer give the introduction and how the game progressed to accomplish what is was supposed to

-we filmed the teacher talk about her expectation and how the game has helped her solve the issue she was having

-the client spoke about the meetings and the final product

A TEACHER’S GUIDE: We came up with a document which has all the information about our game and how to go about it for the teacher. This basically has all the things the teacher needs to know about our app for her to successfully use all its content while using it.

COLORING SHEETS: One of the suggestions we got from our faculty members was to include a physical reward for the children after they finish the exercises in the game. So we added a spoot in our websites where the teacher gets the access to download and print the outlines of our robots so that the children can color them.

PREPARATION FOR THE SHOWCASE: After our final playtest on friday, we spent the rest of the week on updating the feedbacks from the teacher and getting ready for the showcase. There were certain things that our director had specified in his agenda for the showcase. We decided on having all that done by a day before our showcase so that we can polish it depending on the feedback we get from our advisors. One other big thing is that our clients from East Franklin will be visisting us during our showcase so we want to have everything they had requested done and built in the game for them to look at when they are here.

For the showcase we have all the following things updated and done:

  1. Final build of our game
  2. Promotional video
  3. Completed website
  4. A teacher’s guide

 

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GDC and Spring Break /2017/spring/arithmagic/index.php/2017/03/10/gdc-and-spring-break/ Fri, 10 Mar 2017 19:56:10 +0000 /2017/spring/arithmagic/?p=234 With multiple members of the team leaving for GDC this week, the team decided to take this week as our spring break. We will be back next week with new updates and information on the state of the project.

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