Blog – CuriouSer /2017/fall/curiouser/ Sun, 03 Dec 2017 00:04:27 +0000 en-US hourly 1 https://wordpress.org/?v=6.6.1 Week 13 Blog /2017/fall/curiouser/index.php/2017/11/26/week-13-blog/ Sun, 26 Nov 2017 17:34:05 +0000 /2017/fall/curiouser/?p=80 This week CuriouSer focused on doing some final polishing to meet our final goals. For sound, this meant doing final tweaks on the audio to address feedback and finalizing the audio for our VO. For art, this meant doing final tweaks on the assets in our kitchen and adding small things like a skybox to match the style. For Design, this mean finalizing the teacher’s guide and lesson plans. For programming, this meant addressing final feedback and bugs.

]]>
Week 12 Blog /2017/fall/curiouser/index.php/2017/11/26/week-12-blog/ Sun, 26 Nov 2017 17:29:54 +0000 /2017/fall/curiouser/?p=78 This week the CuriouSer team focused on finalizing our features and improving how we provide feedback to the player. This meant merging the current versions we had of our art and our scripts to ensure they are all in and functioning how we want. At the end of the week, we had these final versions merged and are cutting off changes to our major features. We also broke down our level system so that in between orders we stop and take a moment to let they player know how they did. This helps us to show that students need to use functions to hit the maximum efficiency and get the top rating.

We also took this experience to another school and had students play it. Despite a major bug in our assets, we had a chance to gather a lot of good feedback. For example, we noticed that high school students were using the automatic cooking how we expected but middle school students wouldn’t. We also had the chance to watch how a teacher would take his students through connecting our experience to their class. We got the chance to see how he could easily expand our experience and its lessons into further learning. For example, he would take his students through making the cheese pizza function then show how peperoni could be built up from that function. He would then try to get them to the point where they could see how they could make a pizza function with the ingredients as inputs. We are going to add connections like this into our lesson plans to help teachers realize these connections with their students.

]]>
Week 11 Blog /2017/fall/curiouser/index.php/2017/11/26/week-11-blog/ Sun, 26 Nov 2017 17:20:09 +0000 /2017/fall/curiouser/?p=75 This week the CuriouSer team focused on improving our MVP to better represent the final design goals and to address the feedback we got last week. We also play tested the new experience at Union Area Highschool. Design had to address most of these changes by changing the design of key features. This included changing the cook-o-matic from more direct programming to recreating steps done in manual cooking. This was also the first test where we had the order systems planned out to meet the learning goals. Students seemed to react well to the changes and got our learning goals at a high level.

Programming and art had to work to change the automatic cooking to match the new design. For art, this meant creating new cook-o-matic assets to represent what the new style of cooking is doing. This came in the form of machines that had openings you could place your made pizzas. For programming, this meant changing how we are handling automatic cooking to use the premade assets rather than then step style programming we had. This allowed us to better tie what a student is doing to what the machine is doing so they can understand the benefits.

Sound finished the first version of our tutorial and VO. This helps the player to get comfortable in the environment and understand what interactions are possible. It also introduces the players to the cook-o-matic and gets them to use it. We noticed that having that moment of introduction had a huge impact on how many players used the cook-o-matic.

One other change we made to the design was the introduction of a second oven. This oven would allow you to freeze a pizza rather than cook it. This gave us a simple way to expand the number of recipes while only needing small changes. For programming, this meant adding minimal tracking to the pizza to know if it’s hot or cold. For art, this meant just adding an extra layer to indicate if the pizza is frozen or not.

]]>
Week 10 Blog /2017/fall/curiouser/index.php/2017/11/26/week-10-blog/ Sun, 26 Nov 2017 17:08:27 +0000 /2017/fall/curiouser/?p=70 This week the CuriouSer team worked to finalize our MVP. This meant that we had the art, programing, and basic features to show the core of what our final idea could be. We then took this MVP through a playtest at a school and through playtest day. This gave us a lot of good feedback on what was and wasn’t working. One of the major things we discovered was that most players wouldn’t fully explore the cook-o-matic to the point where they were using it. This seemed to be in part due to confusion over the interface and in part because they were never directed toward it so they didn’t know it was important. Once they were prompted to use it, a lot of students used it to their advantage and come to understand the benefits.

Programming worked this week to finalize the systems for both styles of cooking and the systems needed to support the game. In terms of cooking, the programming team finalized the systems that would build pizzas from the ingredients they are given. This meant that we could minimize our art assets and cooking possibilities so that there was little chance to go outside the expected bounds and break our systems. In terms of support systems, programming worked to build our basic feedback system of tips for orders and the system to accept pizzas for orders and send them to the customer.

Art worked to create the assets that worked with programming’s systems. This meant giving pizza assets that could easily have ingredients active or deactivated. It also meant making the assets that could easily be imported and layed out in Unity. Art also worked to try and get a final layout for the environment so that it was easy to explore and could feed into our design.

Design worked to simplify the scope and plan out the systems of feedback and progression. This meant ensuring that our design could easily be added in what we had while still achieving our learning goals. Design also need to work to figure out how we could build this experience and provide feedback to reinforce our learning goals. This meant planning out a level pattern that makes them want to use the cook-o-matic and realize its various benefits.

]]>
Week 9 Blog /2017/fall/curiouser/index.php/2017/11/26/week-9/ Sun, 26 Nov 2017 16:46:51 +0000 /2017/fall/curiouser/?p=68

]]>
Week 8 Blog /2017/fall/curiouser/index.php/2017/11/26/week-8/ Sun, 26 Nov 2017 16:46:35 +0000 /2017/fall/curiouser/?p=66 This week the curiouser team took our paper and cook-o-matic prototypes to Plum District high school. While there, we tested both prototypes with around 30 students. We also had them do an exercise to inform us of what they imagine a space kitchen to be and what kinds of foods they know how to make. We learned a lot about problems in our cook-o-matic and recipe designs that came from assumptions we made. We also learned that students connected well to the idea of cooking in space and came to understand the benefits of functions when they experienced the paper prototype.

In terms of art and programing, we continued to push forward toward figuring out what might be possible for the MVP in 2 weeks. In terms of programming, this meant planning out how we can handle both the cook-o-matic and manual side of cooking. This includes planning what will happen if the recipe is wrong or in a correct order that is different than we planned. In terms of art, this meant exploring what space will work well in VR. This includes looking at whether a circular or square space will work best to make the user comfortable to explore and see all the information we need them to.

Design worked to finalize the idea and limit the possibilities in the design to make it easier on programming an art. This included balancing limited recipes while also not trying to favor cooking that might be liked by one group over another. We tried to address this by adding a second style of cooking but making each style only take about 5 steps. The new styles of cooking would be grilling and baking to try and keep it neutral.

Production worked to get the Halves presentation ready and to make sure everyone was practiced for the presentation. Production also worked to try and ensure that it was understood what the MVP should contain and when it needed to be done. This included working with all the other areas to figure out what was important and work with design to shrink the design to what is most important.

]]>
Week 7 Blog /2017/fall/curiouser/index.php/2017/10/16/week-7-blog/ Mon, 16 Oct 2017 02:05:10 +0000 /2017/fall/curiouser/?p=42

]]>
Week 6 Blog /2017/fall/curiouser/index.php/2017/10/11/week-6-blog/ Wed, 11 Oct 2017 01:38:32 +0000 /2017/fall/curiouser/?p=39

]]>
Week 5 Blog /2017/fall/curiouser/index.php/2017/10/03/week-5-blog/ Tue, 03 Oct 2017 03:00:47 +0000 /2017/fall/curiouser/?p=35

]]>
Week 4 Blog /2017/fall/curiouser/index.php/2017/09/25/week-4-blog/ Mon, 25 Sep 2017 02:14:09 +0000 /2017/fall/curiouser/?p=29

]]>