Developed By: Cecilia
Tech: Oculus DK2 and Keyboard
Objectives
- To gauge how comfortable a player is with constantly shifting perspectives
Mechanics
- Constantly shifts the plane on which gravity acts as they move against other planes
This prototype is meant to explore the effects of shifting perceptions on a person in VR. By allowing them to move up walls and ceilings, and shifting their perceptive of the world, we want to see how comfortable they are with that and whether this is a mechanic of navigation they would like to see in order to explore a VR world in great detail.
https://www.youtube.com/watch?v=pCqxiLEbb8U
Findings
- People tend to get more dizzy when the perception shift is done too fast or done too slow
- However, that speed at which they get uncomfortable seems to be different for various people
- People really like being able to explore more of a world with this ability though, and looking at stuff differently