Scenery Design

Stylistically we have taken cues from our cartoon influences that focus on 50's retro architecture in their scenery, and we have put a modern twist on it with lots of glass and futuristic shapes that would be appropriate for a “cyber” city.

Game Introduction


The P.A.L. (Personal Access Link)

The P.A.L. stores all of the players mission information including the badges they have received for completed missions, a general list of cybesecurity tips, information about cybervillains and other academy cadets, and a map of Cyberspace that transports the player to their missions.


Locations in the Game

The Detention Center

Cyber criminals are taken to the Detention Center for rehabilitation when they are caught committing cyber crimes. Players can visit the Detention Center to learn more about the different types of cyber crimes and why it is important not to perpetuate malicious online behavior.

Diagnostics

Diagnostics is the computer health center of Cyberspace. Players can go here to learn more about how to protect their computers, what types of prevention there are available and also to retrieve virus removers and anti-virus software in case they become infected during the game storyline.

 

The Home Base

The Home Base is the central location in the "real world" where the player receives their missions and can talk with the Cyber Commander Omni. There is a main living room area, an Auditorium for trainee orientation, a cafeteria, dorm room, and rec room to explore, and a Communications Hub where the player receives their P.A.L. and can check their E-mail and receive missions.

Home Base Still Shots