Feedback will be the most
critical part of our training system. Without adequate feedback, the
student might as well be watching a video tape of a master, so we
need to experiment and discover what the best way to help the student
is. There are really four questions here.
How do we know what
a wrong posture/motion is?
How do we tell the student where they are wrong?
How do we tell the student how to fix the problem?
How do we keep guests
inside the tracked area?
To address these, we have
come up with a number of designs. Ones in red will definitely be tried,
ones in black will be tried if we have time.
Annotation
of forms
A voice over of the current form can be heard while doing the motion
in order to help the student remember which motions will go with which
forms. click here to see video
Color
incorrect body parts of master and/or student
The more the student
deviates from the master, the more red those body parts that deviate
become. click here to see video
Center
of gravity
An image of the center of gravity of the student in relation to the
center of gravity is shown on the display so that the student can
try to match his or her center of gravity with that of the master.
According to a Tai Chi expert, one of the most important part of doing
a form is the proper placement of the person's center of gravity.
click here to see video
Physically
localized feedback
Attach some feedback
device to the student in the real world that will localize the problem.
For example, speakers, vibrators, or electrodes
Verbal
cues from the master
For example, the
master says "Keep that left foot in" or "lower your
center". This will be done man-behind-the-curtain style for initial
testing
Viewport
We show another view
of the scene with the appropriate body part highlighted as a picture-in-picture
view inside the HMD. We could also show diagrams or videos illustrating
important points to the student.
World
Dims
To keep the student
inside the proper area, we can dim the lights in the world as they
move away from the "sweet spot".
Tactile
Border
We can define a physical
boundary between space the student should move in and space he or
she shouldn't with something as simple as placing carpeting on the
floor where they shouldn't move. Since the students will be barefoot
or in socks, this should be a noticable difference in flooring.
Integrated Viewports
Same as above, but
rather than a picture-in-picture view, we integrate the images into
the environment somehow (for example, screens in the virtual world,
models of proper positions which get highlighted in the space, etc.
Linear meter
of deviation
A simple virtual
thermometer is overlaid on the HMD and we reduce the body variation
to a simple number between 0 and 100
Text or iconic
annotation
Icons or text pop
up near the incorrect body parts, informing the student of what he
or she should do to correct any problem. Something like pop-up video.
Slow down of
form
When the student
deviates too far from the master, the master says "lets slow
this down a bit", rewinds the form a few seconds, and goes through
the problem area very slowly.